Here are the steps to follow to complete the missions! Hope It helps! Let me know in a comment!
MISSION #1 Case Of The Missing Puffle’s
- Talk to Aunt Arctic.
- Go to the Skating Rink on the map to look for the pictures. They are in the far right. Pick them up and return them to Aunt Arctic.
- Go to the Pet Shop and decrypt the code on the little house with a sheet of paper on it.
- Go to the Sport Shop and give the number of socks to G. The number of socks is different each time you play so you need to have decoded the number.
- Take the life raft out of the inventory and go to the Iceberg.
- Throw the rafts to save the penguins.
- Go to the Ski Mountain and fix the penguin’s telescope with your tools in the phone.
- You will see the puffles around the large mountain.
- Go back to G and get the rope.
- Go to the mountain and click on the peak of it.
- You will find the puffles there.
- Collect the medal and letter after talking with Aunt Acrtic again.
MISSION #2 Gary’s Secret Mission-
- Talk to G and ask him for the mission.
- G will ask you a riddle to test if you are really a secret agent. The answer is ‘mogul’.
- Place the new sled in your inventory.
- Go to the ski mountain.
- Look for a sign that says test run. Click the prototype sled in your inventory and then go down the test run.
- Crash your sled.
- Pick up the rope behind the snowbank and then go to the right.
- Pick up the survival guide.
- Go over to the bush with the berries on it.
- Get three berries.
- Go to the tree to the right and shake it three times. A pot will fall out of the tree.
- Go towards the tree stump.
- Click on one of the puffles. All of them will run away except the black puffle.
- Feed the black puffle a berry. It will react by bursting into flames and flying around for a bit. Then it will go back to normal and will follow you around.
- Go to the left then go towards the log and the bush.
- Pick up the ski. Put it in the same compartment as the string. It will make a fishing rod.
- Put a berry with the fishing rod to use as bait.
- Move to the right and go back to the tree stump.
- Move to the right and go towards the cave.
- Move to the left and go towards the river.
- Use the fishing rod to catch a fish. Put the fish in your inventory.
- Fill the pot with water.
- Go to the right and pick up the piece of wood.
- Go back to the cave. Click on the bushes in front of the entrance to move them aside.
- Enter the cave and click on any one of the rocks.
- Go to the new fire place you have made and put the piece of wood in it.
- Get your survival guide and click on the fire.
- Feed the puffle a berry. It will light the fire after flying around.
- Cook the fish and eat it.
- Boil the pot of water (to make it clean and safe) and drink it. You will slowly fall asleep.
- You will wake up because of a noise outside.
- Go outside and talk to the agent on a jet pack. He will bring you back to G in the Sport Shop.
- Talk to G.
- Get the medal and the letter from G.
MISSION #3 Case Of The Missing Coins
- Talk to the green penguin wearing the beanie and glasses standing outside the vault.
- Keep talking to him until he tries to show you the door was secure. He demonstrates by closing the vault. It locks and he has forgotten the combination.
- Go inside the office marked with the Staff Only sign.
- Go all the way to the right until you get to the couch.
- Click under the couch.
- Pick up the floppy disk and the paper clip and put them in your inventory.
- Go back to the left to the computer. Put the floppy disk in the disk drive and turn the computer on.
- Click on My Files.
- Click on combination_number.
- The combination is different every time you do this mission. Remember the numbers for NESW. These letters are directions (North, South, East, West) and will map to the combination on the safe.
- Go down stairs and enter the combination into the safe.
- Go into the vault.
- Click on the pile of coins on the roof.
- You will get a call on your secret agent phone. G will ask you to meet him at the HQ.
- Head back to HQ and talk to him.
- Look at the video. Then go back to G.
- Click on the drawer and pick up the gold key in the top left corner. If you bother to decode the messages on the keys, the one in the top left is the one that’s labeled correctly.
- Go to the office in the gift shop again.
- Open the door to the roof with the key that you got from G’s drawer.
- Open your spy phone and get the spanner/wrench.
- Open the box with the spanner.
- Trow the paper clip in the box. It will cause it to short-circuit and turn the power off.
- There is a piece of white fiber in the drain. Pick it up.
- Go to the vault downstairs.
- Click on the coins.
- Go to HQ and give G the fiber that you found on the roof..
- Go to the right. Pick up the flashlight under the map.
- Go to the Town and talk to the brown penguin who is crying outside the night club.
- Go into the club and turn on the flashlight, or if you have night vision goggles use them instead.
- Go to the secret entrance to the boiler room. It is one of the speakers towards the right.
- Find the fuse box and click on it.
- Read the instructions that are inside of the fuse box.
- You have to make all the lights green. Follow the instructions for this game. It can be a little challenging.
- When you get the power on go into the night club and talk to the penguin that was crying.
- Go to HQ and talk to G.
- Get the medal and a thank you card. You did it!
MISSION#4 Avalanche Resuce
- Talk to G and ask him to let you into the Gadget Room.
- Go into the Gadget Room and head to the left.
- Pick up the Life Preserver Shooter from the bookshelf.
- Go to the Ski Village.
- Pick up the white fur and the very bottom of the lift.
- Go into the Ski Lodge.
- Go to the right.
- Pick up the fishing rod that is beside the door with the Gone Fishing sign.
- In your inventory, combine the fishing rod with the life preserver shooter.
- Go to the Sport Shop and move to the right.
- Click the belt on the green winking penguin mannequin and put it in your inventory.
- Go to the Lighthouse and go to the right.
- Pick up the piece of rope that’s on the red boat.
- Combine the rope with the life preserver shooter in your inventory.
- You now have a complete Penguin Rescue device!
- Go upstairs to the beacon at the top of the lighthouse.
- Open your spy phone and then click on tools and then your spanner.
- Click on the telescope to unscrew it and then put it in your inventory.
- Go back to the Sport Shop
- Go into Gary’s Room and then go to the right.
- Put the telescope on the tripod near a window in Gary’s Room.
- Click the telescope.
- Use the arrows to see the paths that lead to the stranded penguins and memorize the right way to go.
- Go to the Ski Mountain.
- Go down Ridge Run.
- Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
- Hint: MIDDLE-RIGHT-LEFT-RIGHT-MIDDLE
- Click the Penguin Rescuer on the hole in the fence.
- Break the branch over the right with the Tube.
- Pick up the Penguin on the tree first.
- Now pick up the penguin on the right.
- Now put a penguin back on the tree.
- The tree is bent so now you can get to the penguin under the tree.
- Pick up the penguin you left on the tree.
- Put all three penguins on the edge with the rock on it.
- The rock will fall on the sled that the last penguin is stuck in.
- Pick up the three penguins on the edge.
- Pick up the last penguin that bounced off the sled.
- After you rescue all four penguins go to the Ski Village.
- Talk to the crying brown penguin.
- Get the belt you took out of your inventory & click the ski lift.
- The belt fixes the ski lift!
- The brown penguin is really happy!
- Go to the Ski Hill.
- Talk to G.
- Give him the white fur.
- Get the medal & the Handy Penguin Award. Read the letter. You are finished!
MISSION #5 Secret Of The Fur
- Talk to G and tell him you are ready to find out what the white fur from the earlier missions is.
- Fix the broken machine that he asks you to fix by using the comb on your spy phone (click on tools, then the comb).
- When G gives you the white fur, put it in to the Furensic Analyzer machine. It will tell you that the fur has hot chocolate, hot sauce and jet pack fuel.
- G tells you to go investigate the places where these traces came from, so off we go!
- Click on the map, and go to the plaza. Then go inside the pizza parlor. Talk to the penguin cleaning the floor and then get one of the hot sauces and one of the chocolates from the floor. Pick up the pizza to deliver to the penguin near the ski lodge. What a mess!
- Click on your map to go to the ski village. Go inside the ski lodge and then click on the door with the Gone Fishin’ sign and deliver the pizza to the penguin that’s fishing.
- Now go to the coffee shop and talk to the penguin. He will show you a drawing of the monster he saw. He puts the drawing on the counter in front of him. Click it to see the drawing close up.
- Ask the penguin behind the counter about getting some hot chocolate and he will tell you that the monster broke the machine.
- Now you have to fix the machine right behind the penguin. To do that put the cup under the part where it comes out then pour the chocolate from the pizza parlor in to the machine then use the wrench on your spy phone and twist the milk tube. Set the machine to Hot and then press the red button for hot chocolate. Put the cup of hot chocolate in to your inventory
- Now go back to HQ and grab the AC 1000. It is the small device on the shelf in the gadget room that looks like an ordinary fan.
- Go to the beacon and use the AC 1000 on the jet pack fuel floating in the air. Now use the scissors in your spy phone to cut the balloon string so that it falls to the ground.
- Now go downstairs and in to the lighthouse, grab the loose rope from the red boat and the net on the ground near the stairs.
- Now go to back to HQ and mix all three items (hot chocolate, hot sauce, and jet pack fuel) together into the goggles behind G. You will get a pair of yellow tracking goggles to put into your inventory.
- Go to the ski village and put the goggles on, follow the foot prints in to the next room.
- Grab the candle that you see when you walk in, then head in to the fishing area.
- Put the net and the rope together and tie it to the tree in the fishing place then put the candle on it.
- A crab will come and get trapped. Take the crab and the fur that was dropped on the ground.
- Give G the crab and put the fur in the Furensic Analyzer machine again and it will tell you it is a polar bear.
- Then you complete the mission. Get your mission 5 medal and your pizza box.
MISSION #6 Questions For The Crab
- Talk to G. He will turn on the Crab Translator 3000 machine.
- The machine explodes and the crab escapes. G will tell you to go after him. Begin the chase!
- Keep following the crab from place to place. He will bring you to the Ski Hill. Follow him off the edge of the cliff.
- You land in the wilderness. Follow the crab to the hidden cave you found in Mission 2.
- Go towards the tree stump. You will see a black puffle there. He is really hungry and sad.
- Go to the left, towards the big log.
- Use the scissors in the tools section of your spy phone to cut the rope to get the bag of Puffle O’s.
- Go back to the tree stump and give the little black puffle a Puffle O.
- Go back to the cave and throw a Puffle O in the pet door.
- When the black puffle unlocks the door, go in.
- Oh no! It’s a trap! You are stuck in a cage.
- The Polar Bear appears. Listen to his long story. It is pretty funny and has lots of pictures.
- When he leaves, go to the right until you reach a funny looking machine called the Cage Lift.
- Put a Puffle O on the lever on one of the pipes. The puffle jumps up, pulls the lever, and water starts to flow.
- Put a Puffle O on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
- Put a Puffle O on the scales. The puffle will pull the scales down, the little wall will go up, and the water will turn the water wheel, making the cage lift.
- Go the the left and pick up the anchor and the rope lying on one of the planks stuck to the wall.
- Put them together to make a grappling hook and rope for climbing.
- Go the the left until you see a desk. Put the hot sauce and G’s Electro Magnet 3000 blueprints in your inventory.
- Go to the door and open it. Snow will fall from the roof.
- Put hot sauce on an O Berry and give it to the black puffle.
- The black puffle will fly through the snow and leave a path for you.
- Go back to the cliff and use the grappling hook and rope to get back to the Ski Hill.
- Go the the Ski Lodge.
- Go through the Ice Fishing door. The Polar Bear is in there and he talks about wanting a pizza.
- Now you can go to the Pizza Parlor. Order a seaweed pizza and put it in your inventory.
- Go back to the Polar Bear. Give him the pizza.
- While his back is turned, click the lever on the machine.
- When he turns back to his machine, he’ll start it.
- It goes backwards and pushed him and the Crab across the lake.
- G turns up. Talk to him.
- You get a phone call from the Polar Bear.
- Talk to G again. Give him the blueprints.
- Watch the black puffle soaring across the sky….
- Get the medal and the Electro Magnet 1000 blueprints. You have completed the mission. Congratulations!
MISSION #7 Clock-Work Repairs
- Click on G and talk to him, find out what is going on. Watch the screen with the snow forts on it.
- After you talk to G go to the right, next to the gadget room is a cabinet, you can see there is a large magnet in one of the stations, click on it, use the key in the bottom right corner to spell out the letters K-E-Y in the padlock.
- Put the magnet in your inventory.
- Go to the Ice-berg.
- Get your magnet out and click on the ice-cube out in the ocean.
- Put them both in your inventory.
- Go to the beach, click on the green bucket and put it in your inventory.
- Go to the snow forts, take out the green bucket, and click anywhere in the snow, then put it back in your inventory.
- Go to the Pizza Parlor, and look over by the piano, click on the sheet of music and put it in your inventory.
- Go to the stage, and click on the piano, put the sheet of music on the piano.
- Start playing the piano in order in which the sheet says. Click on the yellow puffle when you are finished.
- Exit the piano.
- Go to the town.
- Take to the guy with the posters, Click “Hey! Can I have one of those posters?” Take it and put it in your inventory.
- Go back to the stage.
- Take the poster and give it to the puffle.
- Give the bucket of snow to the puffle also, after the puffle makes the snow a gear, put the gear and everything else back in your inventory.
- Go to HQ, and go into the gadget room
- Take the Ice cube with the spring in it and put it on the right side of the Test Chamber in the gadget room, click on the red lever.
- Click the button that has fire on it. Then click the red lever again.
- Put the spring back in your inventory.
- Take the gear and put it on the Test Chamber and click the red lever.
- Click the button that has a snowflake on it. Then click the red lever again.
- Put the gear back in your inventory.
- EXTRA CREDIT- go to the dock and click on the blue penguins.
- EXTRA CREDIT- ask to have the target.
- EXTRA CREDIT- Play the game to win the target, click and hold to raise the arrow to red, then try and click on the target while the blue penguins walks.
- EXTRA CREDIT- go to HQ and inside the Gadget room is a lifesaver, put it in your inventory and give it to the blue penguins to use insted of the target.
- Now go to the snow forts, and click under the clock.
- Put the gear in the center.
- Put the spring on the left side.
- Put the Target where it normally is.
- Talk to Herbert.
- Answer G’s call.
- Get Medal, Get Prize, End Mission!
CONGRATS!!!!!
MISSION #8 Mysterious Tremors
- Talk to Gary at HQ and he will tell you about some strange earthquakes happening all over Club Penguin. He’ll give you a mission to investigate what’s going on.
- Take the brown hat on the hook behind Gary. It’s a propellor hat and you’ll need it later.
- Go to the Dock to investigate the current tremor. Herbert and Klutzy will appear. Herbert is driving a huge drill. Herbert will tell you that he’s used the drill to create several tunnels underneath the island and then taunt you.
- Herbert will produce a map of the tunnels but he drops it and Klutzy cuts it in half. Then the two pieces float away and Herbert drives off.
- Take the lamp that they leave behind and place it in your inventory.
- Follow the map pieces by first going to the town.
- One piece of the map will land on the Night Club roof but the other keeps going. Follow it first to the Snow Forts and then to the Plaza, where it will land inside the newspaper that a green penguin is holding. Talk to him and he’ll mention that he’d really like a pizza.
- Go inside the pizza parlor and order the pizza that the green penguin requested. Put the pizza in your inventory and then go back outside.
- Give the pizza to the green penguin and ask him for the newspaper in return. Put the newspaper in your inventory and then click on it to get the piece of the map.
- Next go to the Town on your map and walk inside the coffee shop. Talk to the shopkeeper and then offer to help pick up the cookies from the floor. This will launch a mini-game where all you have to do is pick up all the cookies and put them in the jar. It’s pretty easy.
- After you’re done, move the cursor to the side to get the arrow and click to return to the shop. The shopkeeper will thank you and give you a cookie which you should put in your inventory.
- Go outside and give the sad green puffle the brown propellor hat and the cookie. He’ll fly up in the air and knock down the second piece of the map. Pick it up and then combine it with the first one in your inventory to produce the full map.
- Next return to the Dock and go inside the large tunnel that Herbert created with the drill. Move to the right until you see two tunnels side by side. Click on the map and follow the choices that the map lists to navigate through the tunnels. Turn on the lamp in your inventory so that you can see!
- You’ll arrive underneath the Gift Shop. Use the spanner/wrench in your tools to unscrew the pipe hanging in front of the door.
- Next, go to the Beach on your map and walk inside the lighthouse. Talk to the orange penguin and get the box of balloons.
- Talk to the purple penguin about the Cream Soda and ask him about taking a barrel. Then put it in your inventory.
- Finally, pick up a piece of the net lying on the ground.
- Now go to the Ski Village on your map and walk inside the Winter Sports shop. Take the box of tent pegs.
- Return to the Gadget Room inside of the HQ and talk to Gary. Get his permission to take the tank of super helium. Then pick up the hammer on the wall behind him (it’s above the bowling ball) and the tank of helium.
- Take a balloon out of the balloon box in your inventory and put it on the tank to inflate it. Then put the inflated balloon in your inventory.
- Return to the tunnel underneath the gift shop. You can get there either by following the map through the tunnels or by going inside the Gift Shop, walking downstairs and then exiting through the door marked, “Closed.”
- Do the following steps very quickly, because if you take too much time you will have to start over!
- Shake the barrel of cream soda very quickly until it is about to explode and then place it under the gift shop.
- Click on your map to return to Town and then place the inflated balloon on the Gift Shop.
- Quickly place the net underneath the gift shop. Put the pegs on the net and then use the hammer to pound the pegs into place.
- Tip: click on the gift shop door to do each step (not on the ground).
- The two penguins standing outside will be very happy that you fixed the Gift Shop.
- Go back to the Dock and into the tunnels. The tunnel will now be open underneath the Gift Shop. Go through it and you will see Herbert’s drill parked in the tunnel.
- Use your spanner wrench to loosen the gear from the drill and then put it in your inventory.
- Go through the tunnel on the left to enter the Boiler Room.
- Click on Herbert to talk to him. He will be surprised to see you. In a fit of rage he will break the boiler, which is now about to explode.
- After he leaves, your secret agent phone will ring. Answer it and G will tell you to fix the boiler.
- A mini-game will launch where you need to reconnect the pipes from the top left corner to the bottom right corner. Click on a piece and then on an adjacent piece to switch them. Keep doing this until you’ve connected the pipes. Once you have, click out of the game. Your phone will ring again and Gary will summon you back to HQ.
- Return to HQ and speak to Gary. Tell him that you found the gear and give it to him.
- The mission will be complete! Congratulations and don’t forget to pick up your medal and gift.
MISSION #9 Operation: Spy And Seek
- Start the mission and talk to Gary the Gadget Guy (“G”). He will give you background on the mission and tell you what to do. When he’s done, pick up the three green tracking devices along with the yellow rubber ducky and the blueprint hanging on the wall above Gary’s workbench.
- Click on your map and go to the Ski Village. Then go inside the Ski Lodge.
- Pick up all of the Find Four pieces. There are three of them on the main floor: on the window sill, on the stool underneath the phone, and under the ladder.
- Go up the ladder to the attic. Pick up the Find Four pieces here. One is by the bricks, another is next to the typewriter, another is on the table next to the record player, another is next to the gray box and the last one is on the small wooden box in the corner.
- Pick up the piece of string sticking out from the rug near the ladder.
- Go back downstairs and talk to the two penguins playing Find Four. Click on the Find Four pieces in your inventory and give them to the penguins.
- Go to the Forest and pick up the small branches on the ground. You will see them lying there as soon as you arrive.
- Combine the small branches, the blueprint, and the string to make a kite. Now combine the kite with one of the tracking devices.
- Go to the mountain and then put the tracking device that is attached to the kite onto the signpost at the top of the mountain. The tracking device will fly up into the air.
- Go to the Plaza and talk to the two penguins with their puffles. After the blue puffle blows a bubble and makes a mess, click on the gum that is stuck between the penguins. Take the bubble gum and place it on the yellow rubber ducky in your inventory to seal the hole in the duck.
- Go to the dock and talk to the penguin fixing his boat. You can help him by pulling on the starter rope at the back of the boat. The engine will start and then the penguin will let you borrow his air pump.
- Put the air pump on the rubber ducky. Then pull the air pump handle up and down a few times to inflate it.
- Go to the Iceberg. Attach a tracking device to the inflated rubber ducky and then put it in the water. It will float into place.
- Click on your map and go to the Mine Shack. Talk to Rory (the orange penguin on top of the shack). He will ask you to lend a hand.
- Click on the side of the mine shack and then re-arrange the boards and the trough so that it tips the opposite direction.
- Rory will ask you for one more favor. Click twice on the mine cart that has tipped over and then use the welding tool to seal the cracks.
- Place the last tracking device in the mine cart and then click on the mine cart to send it down the shaft.
- Your spy phone will ring. Answer it and return to HQ. Then talk to G. When he’s done, take the Binoculars 3000 and then go back to the Ski Village.
- Go through the Ski Lodge and exit through the Gone Fishin’ door to head towards Herbert’s Camp. Click on the Binoculars 3000 to spy on Herbert. You will watch a short animation of him and soon he and Klutzy will leave.
- Now go to the camp and pick up the spy phone that Herbert left behind. Attach it to the Binoculars 3000 and put it in the third tree to the left (a little bit away from the camp site).
- Return to the HQ and watch Herbert and Klutzy with G.
- The mission is finished! Collect your medal and gift.
MISSION#10 Waddle Squad
- Start the mission. G briefs you on a plan to capture Herbert. The plan involves a trap with a fake Golden Puffle.
- Grab the solar panel
from the box behind G.

- Go to the Beach and click on Jet Pack Guy. He will tell you that his jet pack is busted and needs to be repaired. He can make a fuel mixture out of hot sauce and cream soda. He has the hot sauce but needs the cream soda.
- Go inside the lighthouse and pick up the small barrel next to the big one labeled, “Cream Soda.”
- Go back to the beach and give Jet Pack Guy the cream soda barrel. You will need to play a game where you divide the cream soda into equal parts using different sized beakers. If you click on the message labeled Help in the glass bottle, it will give you some clues. Actually, it will give you all the steps to do it!
- Jet Pack Guy will take off into the sky.
- Go to the Gift Shop and click on the Rookie. He will tell you that the magnet doesn’t seem to be working.
- Click on the solar panel in your inventory and then click on the magnet. You will play a game where you need to connect the colored dots on the circuit board. Win the game and the magnet will start running.
- Click on the clerk behind the counter and offer to help him clean up the mess. Click on the table, box, and pile of clothes and put them in your inventory.
- Go outside and put the table, clothes and box on the ground in front of the gift shop.
- Go to the Dock and click on the guy fixing the boat. Ask him for some rope and then put it in your inventory.
- Go to the nightclub and put the rope on the pulley.
- Click the red lever next to the pulley to set the trap…but you find out it’s broken!
- Use the wrench from your spy phone to remove the panel on the pulley system.
- You will play a game where you need to replace the gears correctly to make the pulley system work again. Put the gears in order and the trap is set. The gears change place a little bit each time but here is what it looked like for me.
- Your spy phone will ring and Jet Pack Guy will tell you that Herbert has been spotted at the dock.
- Go to the dock and you will see the crab holding a cardboard cut-out of the bear. He will drop it and run away to the ski mountain.
- The spy phone will ring again and Rookie will tell you that he spotted Herbert at the Night Club.
- Go to the Night Club and you will see Herbert stealing the Golden Puffle.
- Click on the lever of the pulley system to drop the trap on Herbert…but he lifts the cage up and throws it aside.
- Your spy phone rings and it’s G telling all agents to move in!
- Jet Pack guy and Rookie arrive. Herbert holds onto the Golden Puffle which is held by Rookie’s giant magnet. Rookie tells you he needs more light to make the magnet stronger, so click and drag the lights on the ceiling so that they all shine their beams on the solar panel.
- The cage traps Herbert again and he’s not strong enough to move it with the magnet holding tight.
- G arrives to arrest Herbert. Rookie gives him a spy phone to make a call and Herbert uses it to escape.
- Rookie!
- G finds a packet of seeds on the ground which is a clue about the next mission.
- The mission is over, get your medal and gift.
Thanks for coming to my website! Hope these helped! I will be making it easier to read soon! Comment and tell me what you think! Thanks! ~KFPM Main~











